What are the differences between Auto and Manual Targeting For magnetic torpedoes, either under the engine room, or right in the middle of the ship is usualy best. Also hitting the engine room has the added effect of typicaly bringing the ship to a dead stop.
SILENT HUNTER 3 EDITOR MODS
This varries depening on if and what mods your using, but good places for impact torpedos are the engine room (typicaly right below the smoke stack, if there are multiple smoke stacks its usualy in the middle), and fuel bunker (usualy infront of the engine room). What is the best place to aim at on a ship when using torpedos? Also always open your torpedo doors first before shooting, otherwise the torpedo uses the settings from the moment you press fire, but doesnt actualy launch till a few seconds later. The more the torpedo has to turn, the more inacurate the hit calculation becomes because the calculations are done as a straight line, not as a curved path. Lastly when firing any torpedo idealy you want your torpedo to go straight out from the tube and not have to turn to hit the target. With magnetics while you can attack from 90 degrees AoB its often better to attack at an angle off 90 to give the torpedo more time under the target, which increases its chance of realising its under a ship and detonating. The depth setting should be low enough in the water to cause flooding to the targeted section, but not too deep so that the torpedo doesnt bounce of the curve of the underside of the hull. There are some differences between an impact torpedo attack vs a magnetic one, With impact torpedoes you idealy want to be shooting at around 90 degrees AoB (from the side of the target) to give your torpedos the best chance of hitting something flat so they will detonate. Should i set up my attack differently when using impact vs magnetic? Instead i usualy set the torpedo to impact running 2-3m deep. Though i will say that when the sea is realy rough (12 or better m/s wind) i usualy dont attempt magnetic shots as the ship's actual depth varries too much which will cause magnetics to either run under too deep, or bounce off the keel as much as they would detonate. The rule of thumb i usualy use is 0.5m deeper then the ship's draft for clear weather (0-5m/s windspeed) 1m for moderate seas (5-10m/s wind) and 2m for heavy sea states.
Well this depends on 2 factors, the draft of the ship, and the weather. What is the best depth to use for magnetic torpedos? With magnetic torpedos in stormy weather you can sometimes have the ship pitch down due to waves and have the torpedo bounce off the keel. Also occasionaly you will run into dud torpedoes. Keep in mind that ships are not box shaped under water, they curve in many places, towards the rudder, and underneath towards the keel.
Second for impact or impact/magnetic torpedoes (Torpedoes set to magnetic can still act as impact torpedoes) the torpedo head needs to strike a flat surface nearly head on to detonate (roughly between 70-120 degees), also this applies in the vertical as well as horrizontal, if the slope is too shallow the torpedo will bounce every time. Well a couple of possible reasons, first your torpedo needs to travel a absolute minimum of 250 meters to arm itself (good rule of thumb is never shoot closer then 300m). Why do my torpedos keep bouncing off the ship?